AuthorPeter van de Put
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This book covers all the classes of the SpriteKit framework required to develop professional iOS 2D games.
All the explanations and code samples have been tested with the latest iOS 7 SDK version.
The following subject areas are covered in this book:
Introducing the SpriteKit framework and explanation of the available classes.
Explaining in detail the Node tree.
Implementing and understanding the physics subsystem.
Implementing collisions and contacts
Adding sounds, emitters and particles to your game