This book covers all the classes of the SpriteKit framework required to develop professional iOS 2D games.
All the explanations and code samples have been tested with the latest iOS 7 SDK version.
The following subject areas are covered in this book:
 Introducing the SpriteKit framework and explanation of the available classes.
 Explaining in detail the Node tree.
 Animating scenes.
 Implementing and understanding the physics subsystem.
 Implementing collisions and contacts
 Adding sounds, emitters and particles to your game

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